Sunday, July 27, 2008

Hunter and Hunted

I like to think I was so creative with so many things while growing up, but I really wasn't. I would usually take an idea someone else came up with and make it my own.

One such idea was a game we came up with called, "Hunter and Hunted". The rules were fairly simple. We would divide up into two teams. One team was the Hunter team, and of course the other was the Hunted team. The Hunted team usually had until the count of 100 to go out and hide in our expanse of field and woods. That's where our country property came in very handy. In fact, we usually had to set boundaries so no one had to spend all day searching for those on the Hunted team.

Homemade bow and arrow.Our tools (weapons) were fairly simple. We would cut down birch or maple saplings for spears. We spent a great deal of time getting their tips sharp so they would stick well into the ground when being thrown. We worked hard at finding the correct balancing point so they would fly the farthest and stick in the ground rather than hit tail first, or flat. We also took either saplings, or green branches of birch trees to make bows out of. If needed we would shave the bow down some so it could bend easier, then notch the ends for string. We usually would use twine for the bowstring, but it didn't last long. We would also try taking regular string, waxing it, then making multiple strands twisted together. That would make for a longer lasting string. For arrows we would use young saplings from poplar trees, because they usually grew fairly straight. We never messed with trying to put fletching on them. We weren't too awful accurate anyway.

Boy with bow and arrow.

So, the way it would work was that each member of the Hunted team would go out and find a good hiding place. Sometimes that would be up in a big tree. While other times it would be to find a depression in tall grass or ferns, and just try to blend in. Did I mention that we would often create loin cloths to be more like "Tarzan" or "Indians" while playing this game? It would help us blend in better to the environment.



After counting, the Hunter team would go out and search for the other team. Now, the Hunted team members did not need to stay put. They could move around all they want as long as they weren't spotted by the Hunters. If memory serves, there was no real goal to reach. The Hunted team just wanted to spend the most amount of time without being "caught".

Speaking of "caught", the way a Hunter caught a Hunted member was by throwing a spear, or launching an arrow at that person. If the weapon landed within two feet of the Hunted person, then they were caught and would then join the Hunter team. Sound dangerous? I suppose, but we were pretty good at shooting arrows, and throwing our spears without hitting someone. To this day, I don't ever recall anyone being hit or wounded by one of our crude weapons.

On one particular late summer day, I was on the "Hunted" team. I usually liked that team, because I loved to see how creative I could get with my hiding places. I thought I was pretty good at it. Anyway, on this day, I chose a depression between a couple of mounds in tall grass to hide. This spot was quite open, but with the tall grass, and my ability to lay flat, I was pretty invisible. I was quite pleased with the fact that no one saw me, when suddenly I heard my brothers scrambling around closer to me. I began to think I might need to move from the spot. I held tight, though, and just listened more intently. Suddenly I heard some footprints comingWhitetail deer. from my right side. They did not sound so loud or heavy as my brothers, though. Just then, I looked up and saw this brown figure leap right over the top of me. I thought, "Could that be?" I got up just in time to view the white tail of a deer bounding into the woods. I just sat there stunned. Imagine me lying there in wait for one of my brothers to try and find me, and a whitetail deer gets scared up and leaps over me to run away. I believe it was a once in a lifetime experience. I wish there had been some way to record that event, but I can only describe it in words some 30 odd years later.

Sunday, July 6, 2008

Victims of a Different Sort

In thinking back over the times we had growing up, it is sometimes amazing the things we came up with to keep ourselves occupied at 'Branham's Damsite'. Goodness knows who came up with the original ideas. The fact is, even if the ideas were not our own, we would always modify the rules to fit into our extreme way of doing things. We always loved thrills, chills, and spills.

One such game was called "Ambulance". The premise was that one person was selected to be the ambulance driver (the player no one wanted to be). The other players would go around the property with our bicycles and/or whatever device we creatively used, and get ourselves into a position which displayed some sort of accident we had been involved in. The idea was to be the most creative we could be to get into odd and awkward positions to make it the most difficult for the ambulance driver to retrieve us and take us to the hospital. (Thus, the ambulance driver being the least enviable position to have.)

So, the ambulance driver would usually count to about 100 to allow the other players to get into position. Then he/she would go around the property with the ambulance (the trusty Radio Flyer) and search for the injured parties. They would usually be crying out, "Help, help me!"

Since there were many trees on the property with low branches, it was especially fun to try and hook a bicycle tire on a branch, then the bike rider would be hanging upside down - sometimes tangled in the bicycle itself - and have to be retrieved by the ambulance driver. The object was that the victim could not help the driver in getting loaded into the ambulance. It was always a lot of fun to observe the unlucky person who was the driver try and wrestle the victim down from his or her position and place them in the ambulance, then transport to the designated area for the hospital.

One drawback for being creative, though, was that sometimes it was especially difficult for the driver to retrieve a victim, and it would take quite some time to accomplish. All the other victims had to wait in their postion until the driver reached them for retrieval. Some of my siblings would get bored of waiting and just quit before the game finished. Needless to say we didn't play that game too many times in one day. We would play it often, though, because we always tried not to be the driver. Usually, we would be in a group and someone would yell out something like, "Hey, let's play ambulance! I'm not the driver!" Whomever was the unlucky one to be last to yell out usually ended up being the driver.